75-137 armor sealsThis is a featured page

The seal "sets" on level 73, 85, 97, 109, 121, and 133 shields and level 75-77, 85-87, 95-97, 105-107, 115-117, and 125-127 armors fall under three categories: evasion, defense, and hit points. Each category contains multiple sets, some with better seals than others.

Not all identified armor pieces will have all the seals that match up with their set name/color. For example, you could get a pair of Reviving Boots with only the first two seals in the set, even though the set includes five seals. Or you could get some Reviving Gloves with just one seal, instead of all three that are listed for it. The sets of seals listed here are complete; that is, they are all the possible seals that an equipment piece matching up with the seal set's name/color can have.

The left column gives the name of the seal set and has a group of icons representing the armor pieces that particular seal set can be found on. The icons and their corresponding armor pieces are:

ShieldShieldGlovesGlovesShirtShirtPantsPantsHelmHelmBootsBoots

Armor that has a blue seal set is likely to get only the first four or five seals. Sixth seals on blue pieces are extremely rare, but they are still possible. All blue armor under each category has the same first five seals. Only the sixth seals are what set them apart (and determine their names).

Evasion -

Name of seal set &
armor pieces it's on
Color of
seal set
Seals
Quick


Gloves
Pants Helm Boots
White Evasion: 33
Increases Close Range Evasion: 45
Increases Long Range Evasion: 45
Speedy


Gloves Shirt Pants Helm Boots
White Evasion: 33
Increases Close Range Evasion: 45
Increases Long Range Evasion: 45
Swiftness of Reflexes: 8
Lucky


Gloves Shirt
Helm Boots
Yellow Evasion: 45
Increases Close Range Evasion: 56
Increases Long Range Evasion: 56
Swiftness of Reflexes: 12
Light


Gloves

Helm Boots
Green Evasion: 45
Increases Close Range Evasion: 56
Increases Long Range Evasion: 56
Swiftness of Reflexes: 12
Evasion: 45
Antistune

Stuns are the Warmaster skill Smite, the Knight and Templar skills Shield Strike, and the Royal skill Dash.



Shirt Pants

Blue Evasion: 56
Increases Close Range Evasion: 78
Increases Long Range Evasion: 67
Swiftness of Reflexes: 16
Evasion: 56
Possible 6th seal: Increase Stun Resistance: 30% OR Error Option 50: -3
Antistone

Stuns are the Witch skill Stone, the Elementalist skill Jail of Water, and the Specialist skill Sonic Break.



Shirt Pants

Blue Evasion: 56
Increases Close Range Evasion: 78
Increases Long Range Evasion: 67
Swiftness of Reflexes: 16
Evasion: 56
Possible 6th seal: Increase Stone Resistance: 30%
Casting Up

Increases skill casting speed. Does not increase skill refresh speed or affect linking ability.





Helm
Blue Evasion: 56
Increases Close Range Evasion: 78
Increases Long Range Evasion: 67
Swiftness of Reflexes: 16
Evasion: 56
Possible 6th seal: Decrease skill cool time: 30%
Ebade

Can wear 10 levels earlier.


Gloves


Boots
Blue Evasion: 56
Increases Close Range Evasion: 78
Increases Long Range Evasion: 67
Swiftness of Reflexes: 16
Evasion: 56
Possible 6th seal: Decrease level limit of apparel: -10
Speed Up

Movement speed boost is about equal to that of a Potion of Haste.






Boots
Blue Evasion: 56
Increases Close Range Evasion: 78
Increases Long Range Evasion: 67
Swiftness of Reflexes: 16
Evasion: 56
Possible 6th seal: Increase Movement Speed: 30%

Defense -

Name of seal set &
armor pieces it's on
Color of
seal set
Seals
Guardian

Shield Gloves Shirt

Boots
White Increases Close Range Physical Defense: 4
Increases All Types of Physical Defense: 3
Magic Defense: 3
Increases Long Range Physical Defense: 4
Warrior'

Shield Gloves Shirt
Helm Boots
White Defense: 3
Increases All Types of Physical Defense: 3
Magical Defense: 3
Shape

Shield Gloves Shirt Pants Helm Boots
Yellow Increases Close Range Physical Defense: 5
Increases All Types of Physical Defense: 4
Magic Defense: 4
Increases Long Range Physical Defense: 5
Perfect

Shield Gloves Shirt Pants
Boots
Green Increases Close Range Physical Defense: 5
Increases All Types of Physical Defense: 4
Magic Defense: 4
Defense: 4
Increases Long Range Physical Defense: 5
Antistone

Decreases the chance of success of the Witch stun skill Stone, the Elementalist skill Jail of Water, and the Specialist skill Sonic Break.



Shirt Pants

Blue Increases Close Range Physical Defense: 7
Increases All Types of Physical Defense: 6
Magic Defense: 5
Defense: 5
Increases Long Range Physical Defense: 7
Possible 6th seal: Increase Stone Resistance: 30%
Casting Up

Increases skill casting speed. Does not increase skill refresh speed or affect linking ability.





Helm
Blue Increases Close Range Physical Defense: 7
Increases All Types of Physical Defense: 6
Magic Defense: 5
Defense: 5
Increases Long Range Physical Defense: 7
Possible 6th seal: Increase Casting Speed: 30%
Magestick

Can wear 5 or 10 levels earlier.

Shield Gloves Shirt Pants
Boots
Blue Increases Close Range Physical Defense: 7
Increases All Types of Physical Defense: 6
Magic Defense: 5
Defense: 5
Increases Long Range Physical Defense: 7
Possible 6th seal: Decrease level limit of apparel: -5 OR -10
MANA Ove

Decreases the amount of mana consumed when skills are cast.





Helm
Blue Increases Close Range Physical Defense: 7
Increases All Types of Physical Defense: 6
Magic Defense: 5
Defense: 5
Increases Long Range Physical Defense: 7
Possible 6th seal: Decrease MP Consumption: 30%
Powerblock

Shield




Blue Increases Close Range Physical Defense: 7
Increases All Types of Physical Defense: 6
Magic Defense: 5
Defense: 5
Increases Long Range Physical Defense: 7
Possible 6th seal: Increases Rate of Block: 5%

Hit points -

Name of seal set &
armor pieces it's on
Color of
seal set
Seals
Solid


Gloves Shirt

Boots
White Physical Fortitude: 4
Hit Points: 29
Defense: 3
Strong


Gloves Shirt
Helm
White Physical Fortitude: 4
Hit Points: 29
Defense: 3
Magical Defense: 3
Vital


Gloves


Boots
Yellow Physical Fortitude: 6
Hit Points: 44
Defense: 4
Magical Defense: 4
Powerful


Gloves Shirt
Helm Boots
Green Physical Fortitude: 6
Hit Points: 44
Defense: 4
Magical Defense: 4
Physical Fortitude: 6
Antisilence

Decreases the chance of success of the Archer stun skill Silence.



Shirt Pants

Blue Physical Fortitude: 8
Hit Points: 58
Defense: 5
Magical Defense: 5
Physical Fortitude: 8
Possible 6th seal: Increase Silence Resistance: 30%
Imperial

Can wear 10 levels earlier.


Gloves


Boots
Blue Physical Fortitude: 8
Hit Points: 58
Defense: 5
Magical Defense: 5
Physical Fortitude: 8

Possible 6th seal: Decrease level limit of apparel: -10
Life Up

Increases health regeneration speed.



Shirt Pants

Blue Physical Fortitude: 8
Hit Points: 58
Defense: 5
Magical Defense: 5
Physical Fortitude: 8

Possible 6th seal: Increase HP Recover: 30%
Spirit Up

Increases mana regeneration speed.



Shirt Pants

Blue Physical Fortitude: 8
Hit Points: 58
Defense: 5
Magical Defense: 5
Physical Fortitude: 8
Possible 6th seal: Increase MP Recover: 30%
Waight Up

Decreases weight carried by 15%.


Gloves



Blue Physical Fortitude: 8
Hit Points: 58
Defense: 5
Magical Defense: 5
Physical Fortitude: 8
Possible 6th seal: Increase Amount Carried: 15%



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Latest page update: made by purpleflame , Nov 19 2009, 11:05 PM EST (about this update About This Update purpleflame Since starting with the 145+ equipment, there is another color -- purple. - purpleflame

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calemus understanding seals 4 Dec 18 2009, 9:56 AM EST by viciousnugget
Thread started: Dec 13 2009, 5:19 PM EST  Watch
so i go into the shop, i see multiple boots that have been ID'd and boots that have not. the boots that have not been ID'd are all white name, and the ones that have been ID'd are various names.
My question is this, will i know a items attribute possibilities, (color of name) before it is ID'd? For instance whene u see a item unidentified and it has B6 under it, will the name be Blue before ID'ing? The reason i ask i because i have bought and ID'd so many items it is rediculas, and never once gotten a Blue item after ID'ing.
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KingGnosticMonk Is there a way to open 6th seals??? 2 Dec 7 2009, 12:10 PM EST by bunyak
Thread started: Dec 6 2009, 9:48 AM EST  Watch
Ok, so i came across a deal on 107 boots for my other toon. They are 107 + 15 (-10). 5 seals of eva show and swiftness, but the 6th seal with (-10) dows not. I keep hearing some people say that there is a way to open 6th seals. Is this true? if so, how? either way Ill need them, only difference is can I open that 6th seal and wear them now, or wait a few more level. Thanks anyone who can answer.
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HeavenSword Shield 1 Nov 17 2009, 9:26 AM EST by AryaMooneyes
Thread started: Nov 17 2009, 8:48 AM EST  Watch
So knight shield doesn't have eva seals ? =/
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