BloodsealsThis is a featured page

All these numbers were taken from my forum bloodseal list. If you find a number that is missing and would like to have it added, please post in my forum topic. Or join the wiki and add it in to this page yourself! :)

As you look at the tables below, please keep in mind that...

  • Physical Prowess is Strength




  • Swiftness of Reflexes is Dexterity


Check the Class stat point guides for details
on what these stats give your character

  • Power of the Mind is Intelligence



  • Physical Fortitude is Constitution




  • Evasion is 1 Close Range Evasion + 1 Long Range Evasion + 1 Magical Resistance
  • Close Range Evasion and Long Range Evasion are both physical evasion
  • Magical Resistance is magical evasion
  • Defense is 1 Close Range Physical Defense + 1 Long Range Physical Defense + 1 Magical Defense
  • All Types of Physical Defense is 1 Close Range Physical Defense + 1 Long Range Physical Defense
  • Attack is 1 Close Range Physical Attack + 1 Long Range Physical Attack + 1 Magical Attack
  • All Types of Physical Attack is 1 Close Range Physical Attack + 1 Long Range Physical Attack
  • Hit Rate is 1 Close Range Physical Hit Rate + 1 Long Range Physical Hit Rate + 1 Magical Hit Rate
  • Physical Hit Rate increasesthe accuracy of physical hits
  • Magical Hit Rate increases the accuracy of magical hits

Weapons

Magical weapons
(scepter, staff, wand, scythe, fallarm)

Close-range physical weapons
(axe, sword, twinblade, dagger)

Long-range physical weapons
(bow, crossbow)
Seals
Values

Seals
Values

Seals
Values
Power of the Mind 4, 6, 8
Attack 1, 2, 3
Attack 1, 2, 3
Attack 1, 2, 3
All Types of Physical Attack 1, 2, 3
All Types of Physical Attack 1, 2, 3
Magical Attack 2, 3, 4
Close Range Physical Attack 2, 3, 4
Long Range Physical Attack 2, 3, 4
Hit Rate 18, 37, 56
Hit Rate 18, 37, 56
Hit Rate 18, 37, 56
Magical Hit Rate 5, 10, 15
Close Range Physical Hit Rate 37, 56, 75
Long Range Physical Hit Rate 37, 56, 75

Armors

Shields
Seals
Values
Close Range Evasion 22, 33, 45
Long Range Evasion 22, 33, 45
Magical Resistance 5, 10, 15
Attack 1, 2, 3
Close Range Physical Defense 2, 3, 4
Long Range Physical Defense 2, 3, 4
Magical Defense 1, 2, 3

Gauntlets/Gloves
Seals
Values
Physical Prowess 4, 6, 8
All Types of Physical Attack 1, 2, 3
Close Range Physical Attack 2, 3, 4
Long Range Physical Attack 2, 3, 4
Long Range Physical Hit Rate 37, 56, 75

Shirts and Pants/Skirts
Seals
Values
Physical Fortitude 2, 3, 4
Hit Points 7, 22, 29
Evasion 11, 22, 33
Magical Resistance 5, 10, 15
Attack 1, 2, 3
Defense 1, 2, 3
All Types of Physical Defense 1, 2, 3
Close Range Physical Defense 2, 3, 4
Long Range Physical Defense 2, 3, 4
Magical Defense 1, 2, 3

Helms
Seals
Values
Power of the Mind 4, 6, 8
Energy for Spells & Special Attacks 7, 22, 27, 29
Close Range Evasion 22, 33, 45
Long Range Evasion 22, 33, 45
Magical Resistance 5, 10, 15
Attack 1, 2, 3
All Types of Physical Attack 1, 2, 3
Magical Attack 2, 3, 4
Magical Defense 1, 2, 3
Magical Hit Rate 5, 10, 15

Shoes/Boots
Seals
Values
Swiftness of Reflexes 4, 6, 8
Evasion 11, 22, 33
Close Range Evasion 22, 33, 45
Long Range Evasion 22, 33, 45
Close Range Physical Hit Rate 37, 56, 75



efflixi
efflixi
Latest page update: made by efflixi , Sep 14 2008, 12:30 AM EDT (about this update About This Update efflixi Edited by efflixi


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Keyword tags: accessories seals
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Started By Thread Subject Replies Last Post
Vindalanda Evasion 3 bloodseal. 7 Feb 4 2009, 5:44 AM EST by purpleflame
Thread started: May 19 2008, 7:03 PM EDT  Watch
Perhaps you can help me.

Since Dratan 2 has been with us, has anyone managed to get the Evasion 3 seal on their chest armor?

I ask as i have done something like 25 purifications and still don't have it. (It has not gone from my leg armor, which it was on already.)

Along the lines of "Do you have any further details?" i can add that i mostly use the same sub, S4, and the same mob, Arcane Golems; i have also noticed more disconections when i switch maps (than usual) and for the first time i have not been given the APs i purchased.

I welcome your thoughts.
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Keyword tags: Evasion seals
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HUNMagnum hit points, energy 1 Nov 14 2008, 8:22 AM EST by efflixi
Thread started: Nov 14 2008, 3:53 AM EST  Watch
I suppose the seal Hit Points is HP and the Energy for Spells and Special Attacks is MP. Am I correct?
I also don't know why a Shield have a seal Attack when shields are to defend the caharcters :)
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