Boss Raid monsters and unique accessoriesThis is a featured page

The Boss Raid monsters are an event that started the summer of 2007. It consisted of four, super-strong monsters--one for each map.
With the release of Strayana a new Boss Raid was added, making five total. The names, levels, and statistics of the Boss Raid monsters are as follows:

Grand BalrogGrand Balrog (This monster has been taken out of the map of Juno)

Level
: 30
Location: Juno
Hitpoints: 24,837
Attack type: Physical short-range,
Attack skills: ?
Other skills: Teleporting, Grand Trust (like Perfect Body)
Monsters spawned when near death: Elder Werewolf (level 27)
Grand Red DragonGrand Red Dragon (Fiery Raleigh)

Level: 50
Location: Merac
Hitpoints: 85,046
Attack type: Short-range physical, magical
Attack skills: Bite (physical), Red Breath (magical)
Other skills: Teleporting, Grand Trust (like Perfect Body)
Monsters spawned when near death: Cerebrii (level 51)
Grand Devilroad KamiraGrand Devilroad Kamira (Queen Sagira)

Level
: 70
Location: Dratan
Hitpoints: 207,685
Attack type: Magical

Attack skills: Kamira Ball (magical), Kamira Meteors (magical)
Other skills: Teleporting, Grand Trust (like Perfect Body)
Monsters spawned when near death: Death Goddess (level 35)
Experience: 10,625,300
Grand Gold DragonGrand Gold Dragon (Golden Artemis)

Level: 95
Location: Egeha
Hitpoints: 906,749
Attack type: Short-range physical, magical
Attack skills: Bite (physical), Gold Breath (magical)
Other skills: Teleporting
, Grand Trust (like Perfect Body)
Monsters spawned when near death: Cursed Weaver (level 88)

If you have ever run into one of these monsters, you will know that they are very big and very strong. Each of them has a lot of HP, uses long-range AoE attacks, and is extremely difficult to solo (kill alone). These monsters were implemented to encourage players to get into parties with each other and work together.

Due to the addition of the Evasion patch (March 04/08), evading magical monsters is far easier now. With plenty of Magic Resistance (which is magical evasion), you can dodge even these monsters' attack skills. This makes soloing all of them possible, although it takes quite some time.

    The Boss Raid monsters respawn 2-3 hours after being killed. If a Boss Raid monster is not touched (not attacked) for 14 minutes after arriving somewhere, it will teleport to a new spot. The Boss Raid monsters usually end up spawning either in the most active spot on the map or where the lowest level player is. This is because the Boss Raid monsters are coded to spawn where the latest kill was made. Low levels kill much faster and easier than high levels, so their chances of being spawned on are greater. Anyone who is doing a lot of killing in one spot has an increased chance of being spawned on.

    The Grand Balrog has been deactivated in Juno and only spawns when a Game Master summons it. The reason for this is that having a Boss Raid in Juno would cause mid-high and high level players to hang out there and spawncamp it, resulting in more harassment for lower level players. This information was taken from this post.

    The Boss Raid monsters are the only way to get unique ("rare") accessories. Here's a list of the different unique accessories that can be dropped by these Boss Raid monsters:

    Crest of Rainbow Crest of Rainbow
    Physical Prowess: 12
    Swiftness of Reflexes: 12
    Power of the Mind: 12
    Physical Fortitude: 6
    Eyes of Spirit Eyes of Spirit
    Long Range Physical Hit Rate: 168
    Close Range Evasion: 78
    HP
    : 44
    MP: 44








    Tears of Knight Tears of Knight
    Physical Prowess: 12
    Close Range Physical Attack: 16
    Close Range Physical Hit Rate: 168
    Rage of Demon Rage of Demon
    Power of the Mind: 12
    Magical Attack: 18
    MP: 100









    Chain of Tiger Chain of Tiger
    Physical Prowess: 16
    Close Range Physical Attack: 8
    Eye of Wise Men Eye of Wise Men
    Power of the Mind: 16
    MP: 100








    Stone of Shadow Stone of Shadow
    Swiftness of Reflexes: 12
    Close Range Evasion: 112
    Long Range Evasion: 93
    Origin of Land Origin of Land
    Physical Fortitude: 6
    All Types of Physical Defense: 12
    HP: 100








    Pierce of Wind Pierce of Wind
    Swiftness of Reflexes: 16
    Close Range Evasion: 78
    Stone of Life Stone of Life
    Physical Fortitude: 16
    HP: 100

    When you kill a Boss Raid monster, it drops many things. Among these many things can be Heaven Stones, Tool Aids, Drake Eggs/Pan Flutes, various magical accessories, Medals of Honor, and possibly a unique accessory. If you get a unique accessory and pick it up, it will have a name but no stats. The Identifying seals page explains how to make the stats of unique accessories appear.

    Most of this information was taken from here.


    purpleflame
    purpleflame
    Latest page update: made by purpleflame , Oct 11 2009, 3:00 AM EDT (about this update About This Update purpleflame Edited by purpleflame

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    Started By Thread Subject Replies Last Post
    KhaosGOD chang ethe eye of wise man 1 Oct 26 2009, 10:49 AM EDT by purpleflame
    Thread started: Oct 25 2009, 11:29 PM EDT  Watch
    i dont know how to change the site or edit
    but eye of wise man does not give you plus 100mp
    infact it adds 200mp due to the 16 int and the effec t is this
    int : 16
    and energy for spells and special atks : 100
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    SlykerBane Drd:drops 8 Aug 28 2009, 1:30 PM EDT by silentscream3
    Thread started: Apr 19 2009, 7:05 AM EDT  Watch
    why the grd never drops me an unique i killed him a lot of times but never get and unique. anybody knows why?
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    xGilfordx Kamira 2 Jun 12 2009, 2:12 PM EDT by purpleflame
    Thread started: Feb 6 2009, 11:53 PM EST  Watch
    Wondering if there is a place for us to put the experience for the boss raid, just soloed Kamira and gave me 1,180,588 exp with a solo party and nothing on. Also got a TOK XD
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