Thread started: Jun 23 2008, 12:30 PM EDT
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My thoughts on the skills: I think the sp cost is fine, but the reward is not. For spending that much sp, the benefit should be higher. The reason I think the sp cost is fine: it will promote a variety of characters. As it stands now, every character at a certain level is basically the same. A level 60 player of any class is almost exactly the same as the next, very little can be done to seperate yourself from the rest.
We all strive for the same set of armor, the same accessories and eventually may get them. This makes all character basically come out as if made by a cookie cutter, 99% the same. With the skills as much as they are going to cost, players now face a decision: which one do I upgrade? This will set the characters apart, but only a little. The benefit needs to go up, keep the cost the same, and we will have truely diverse characters.
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RE: The Future Skills
By: ,
Jun 27 2008, 8:34 AM EDT
Well something needed to be done, according to the post on the official forum by GM's: they actually wanted to increase the benefits and leave the cost alone. Smart move IMO, for the reasons I stated. But, according to the developers; that would wipe out the work they put into it. As a programmer/developer myself, I know this is false (I wanted to use stronger words). I don't even use the most expensive developing tools (about $2000 total), but even those have a way to track every single change I make, what other areas it effects, and how it effects those other areas. There are pros (for them) to keeping it this way, LC is a beginners MMORPG... I am NOT putting it down in any way by saying this. By removing as many decisions as possible, they can keep their status as such, and gain/keep new customers who want a casual MMORPG whose only real choice to make is what class to play.
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