Healer attributesThis is a featured page

All Healers start out with:

Attribute
Health
Mana
Physical attack
Magical attack
Physical defense
Magical defense
Physical evasion
Magical resistance
Weight amount
Start
110
108
13 25 3 1 ?
?
?

Each level, a Healer gains:

Attribute
Health
Mana
Physical attack
Magical attack
Physical defense
Magical defense
Physical evasion
Magical resistance
Weight amount
Increase
+18
+22
+?
+1
+3
+0.5
?
?
?

Other stats include health and mana regeneration speeds, movement (running) speed, and hit rate.

Health regeneration:
  • Starts out at 1/rate attacking, 3/rate standing,12/rate sitting. "Rate" is two seconds.
  • At level 20? it increases to 12?/second attacking,?/second standing,?/second sitting.
Mana regeneration:
  • Starts out at 4/rate. "Rate" is two seconds.
  • Increases to 14/rate with the level 10 passive skill Rise Mana maxed out.
  • At level 30? it increases to 26?/second.
Movement speed:
  • Starts out at 6.941 units/second.
  • Increases to 8.034 units/second with the level 10 passive skill Elven Walk maxed out.
Hit Rate:
  • Starting hit rate is currently unknown.
  • Increases to (?+20) with the level 10 passive skill Rise Focus maxed out.

Each stat point will give her:
Note: Stat points from characters and stat points from accessories have different effects.
This table shows what character stat points give. This table is outdated.

Strength
(Physical Prowess)
Dexterity
(Swiftness of Reflexes)
Intelligence
(Power of the Mind)
Constitution
(Physical Fortitude)
+4 Health
+? Physical Attack
+? Close-range Physical Attack
+? Long-range Physical Attack
+1 Close-range Physical Evasion
+1 Long-range Physical Evasion
+1 Close-range Physical Hit Rate
+1 Long-range Physical Hit Rate
+9 Mana
+0.5 Magical Attack
+1 Magical Resistance
+1 Magical Hit Rate
+7 Health
+2 Mana

---------- ---------- ----------

Assuming all passive skills are maxed out as soon as possible and that the Healer does not have any added stat points or stat modifiers equipped (accessories, bloodseals, upgraded equipment), she will have:

Level
Health
Mana Physical attack Magical attack Physical defense Magical defense
Physical evasion
Magical resistance
Weight amount
1
110 108 13 25 3 1 ? ?
?
2
128 130 14 26 6 1


3
146 152 14 27 9 2


4
164 174 15 28 12 2


5
182 196 16 29 15 3


6
200 218 16 30 18 3


7
218 240 17 31 21 4


8
236
262
17
32
24
4



9
254
284
18
33
27
5



10
272
306
18
34
130
5



11
290
328
19
35
133
6



12
308
350
19
36
136
6



13
326
372
20
37
139
7



14
344
394
20
38
142
7



15
362
416
21
39
145
8



16
380
438
21
40
148
8



17
398
460
22
41
151
9



18
416
482
22
42
154
9



19
434
504
23
43
157
10



20
452
526
23
44
160
10



21
470
548
24
45
163
11



22
488
570
24
46
166
11



23
506
592
25
47
169
12



24
524
614
25
48
172
12



25
542
636
26
49
175
13



26
560
658
26
50
178
13



27
578
680
27
51
181
14



28
596
702
27
52
184
14



29
614
724
28
53
187
15



30
632
746
28
54
190
15




Upon reaching level 31, Healers have to choose a job. The two job options are Cleric and Archer. Each job has different skills, so attributes at each level will differ between the two.


purpleflame
purpleflame
Latest page update: made by purpleflame , Jul 16 2009, 7:39 AM EDT (about this update About This Update purpleflame I question some of the numbers based on: http://lastchaosinfo.wetpaint.com/thread/3072325/Stat+points+in+strenght+are+giving+attack+to+healers%3F - purpleflame

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