Healer general skillsThis is a featured page

Shining Arrow
Shining Arrow
Requirements Level 1
Skill Level 1
2
3
4
5
SP Cost
( Total )
Free
( 0 )
3
( 3 )
5
( 8 )
12
( 20 )
43
( 63 )
Mana
17
23
30 39 50
Power
135
170
219
282 360
Range 20 meters - - - -
Helpful Note A standard attack. Does not have any special ability. This skill has a 2 second cool down at level 3 and a 6 second cool down at level 5.

Self Heal
Self Heal
Requirements Level 1
Skill Level 1
2
3
4
5
SP Cost
( Total )
Free
( 0 )
3
( 3 )
5
( 8 )
12
( 20 )
16
( 36 )
Mana
18
24
32 42 54
Health Healed
95
140
185
230
275
Range 10 meters - - - -
Helpful Note Heals your own HP. Even though it has a range, it does not work on other players. This skill has a 3 second cool down.

Multi Strike
Multi Strike
Requirements Level 5, Shining ArrowLevel 1 Shining Arrow
Skill Level 1
2
3
4
5
SP Cost
( Total )
2
( 2 )
3
( 5 )
5
( 10 )
12
( 22 )
43
( 65 )
Mana
12
15 20 26 33
Power
120
146
187
242
312
Range 15 meters - - - -
Helpful Note Personal Dungeon AoE (Area of Effect) skill, does not work outside of the PD. Damages up to 8 monsters within range. This skill has a 4 second cool down.

Heal
Heal
Requirements Level 5, Self HealLevel 1 Self Heal
Skill Level 1
2
3
4
5
SP Cost
( Total )
2
( 2 )
3
( 5 )
5
( 10 )
12
( 22 )
43
( 65 )
Mana
24
32 42 54 68
Health Healed
120
180
240
300
360
Range 20 meters - - - -
Helpful Note Heals targeted player. You can target and heal yourself with this skill. This skill has a 4 second cool down.

Fast Bow Fixing
Fast Bow Fixing
Requirements Level 5
Skill Level 1
2
3
4
5
SP Cost
( Total )
2
( 2 )
3
( 5 )
5
( 10 )
12
( 22 )
43
( 65 )
Mana
33
41 50 60 72
Decrease Offense Speed
0.4
0.8
1.2
1.6
2.0
Range 10 meters - - - -
Helpful Note Personal buff skill. Increases your own attack speed by decreasing your offense speed, thus allowing you to attack faster. Even though it has a fairly large range, it does not work on other players.

Hard Rejection
Hard Rejection
Requirements Level 10, Shining ArrowLevel 1 Shining Arrow
Skill level 1
2
3
4
5
SP cost
( Total )
3
( 3 )
4
( 7 )
7
( 14 )
18
(32 )
65
( 97 )
Mana
15
18 24 33 45
Power
182
237
288
325
379
Range 4 meters - - - -
Helpful note Personal Dungeon AoE (Area of Effect) skill, does not work outside of the PD. Knocks back all monsters within range.

Storm Arrow
Storm Arrow
Requirements Level 15, Multi StrikeLevel 1 Multi Strike
Skill Level 1
2
3
4
5
SP Cost
( Total )
4
( 4 )
6
( 10 )
10
( 20 )
24
( 44 )
86
( 130 )
Mana
24
35 47 60 74
Power
216
260 322 404 507
Range 20 meters - -
- -
Helpful Note An attack skill. This skill links well with Shining Arrow. This skill has an 8 second cool down.

Party Heal
Party Heal
Requirements Level 15, Arcane KnowledgeLevel 1 Arcane Knowledge
Skill Level 1
2
3
4
5
SP Cost
( Total )
4
( 4 )
6
( 10 )
10
( 20 )
24
( 44 )
86
( 130 )
Mana
32
42 54 68 84
Health Healed
75
125 175 225 275
Range 20 meters - - - -
Helpful Note Heals all party members within range. Makes monsters within range aggressive toward you. This skill has a 4 second cool down. Clerics may learn Party Heal 2, which is an expansion of this skill.

Mana Shield
Mana Shield
Requirements Level 20, Rise ManaLevel 1 Rise Mana
Skill Level 1
2
3
4
5
SP Cost
( Total )
6
( 6 )
7
( 13 )
12
( 25 )
30
( 55 )
108
( 163 )
Mana
30
45 60 75 95
Increase Defense
15
30 45 60 80
Duration
10 minutes
-
-
-
-
Range 20 meters - - - -
Helpful Note Increases target player's magical defense (not resistance like the skill description says). This skill has a 4 second cool down. Clerics may learn Mana Shield 2, which is an expansion of this skill.

Cure Poison
Cure Poison
Requirements Level 20, Party HealLevel 1 Party Heal
Skill Level 1
2
3
4
5
SP Cost
( Total )
6
( 6 )
7
( 13 )
12
( 25 )
30
( 55 )
108
( 163 )
Mana
27
33
41
50 60
Poison Level Cured Level 1 poison Level 2 poison Level 3 poison Level 4 poison Level 5 poison
Range 20 meters - - - -
Helpful Note Removes poison from target player. Once the player has been cured, you will automatically untarget them. This skill has a 4 second cool down. Clerics may learn Cure Poison 2, which is an expansion of this skill.

Resurrection
Resurrection
Requirements Level 25,Party HealLevel 1 Party Heal
Skill Level 1
2
3
4
5
SP Cost
( Total )
250
( 250 )
100
( 350 )
100
( 450 )
100
( 550 )
100
( 650 )
Mana
600
600
600
600
600
Percentage of Lost XP Restored
30%
35%
40%
45%
50%
Range 10 meters - - - -
Helpful Note Must be in a party with the target player for this skill to work.

Double Stingshot
Double Stingshot
Requirements Level 30, Storm ArrowLevel 1 Storm Arrow
Skill Level 1
2
3
4
5
SP Cost
( Total )
8
( 8 )
10
( 18 )
17
( 25 )
42
( 67 )
151
( 228 )
Mana
33
40 50 60 72
Power
300
400 500 600 738
Range 20 meters -
-
-
-
Helpful Note This skill must be at level 5 before you will be allowed to pick a job. This skill has a 7 second cool down.

IMPORTANT: The total SP needed to max out all of these skills is 1,855.

Thanks go to:



purpleflame
purpleflame
Latest page update: made by purpleflame , Oct 22 2009, 8:30 PM EDT (about this update About This Update purpleflame Edited by purpleflame

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Keyword tags: Healer Healer skills
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Started By Thread Subject Replies Last Post
snowyu fixed your ****** up count 3 Oct 23 2009, 7:08 PM EDT by purpleflame
Thread started: Oct 22 2009, 7:25 PM EDT  Watch
someone really dosent know how to count do they


*FIXED TOTAL SP NEEDED*
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Keyword tags: Healer Healer skills
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redrobe Skill Req to become cleric 8 Jul 14 2009, 6:40 PM EDT by silentscream3
Thread started: Sep 24 2008, 3:12 PM EDT  Watch
I was just wondering if anyone else thinks that having an attack skill as the requirement for becoming a cleric is dumb..shouldn't it be Ress lvl5? yes this would cost more SP, but it is more in line with being a Cleric than an attack skill.
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Myko Resurrection 14 Jul 7 2009, 3:32 PM EDT by purpleflame
Thread started: Apr 11 2008, 2:49 AM EDT  Watch
We had a discussion in the guild channel about this skill.
What is the sense of this spell? What exactly happens when casting it?
250 SP are way too much to just try waste it in a IMHO senseless spell.
I think it will only resurrect the player (and only if s/he is party member) without restoring Experience/Skill Experience.
Why should I waste ANY SP in a spell like this? Only to help a player to return to a place faster?

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