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| | Rise Focus | ||||
| Requirements | Level 10, | ||||
| Skill Level | 1 | 2 | 3 | 4 | 5 |
| SP Cost ( Total ) | 4 ( 4 ) | 6 ( 10 ) | 10 ( 20 ) | 24 ( 44 ) | 86 ( 130 ) |
| Increase Hit Rate | 44 | 88 | 132 | 176 | 220 |
| Helpful Note | Permanently increases hit rate. Archers may learn Rise Focus 2, which is an expansion of this skill. | ||||
| | Rise Mana | ||||
| Requirements | Level 10, | ||||
| Skill Level | 1 | 2 | 3 | 4 | 5 |
| SP Cost ( Total ) | 4 ( 4 ) | 6 ( 10 ) | 10 ( 20 ) | 24 ( 44 ) | 86 ( 130 ) |
| Increase Mana Regeneration | +2/sec | +4/sec | +6/sec | +8/sec | +10/sec |
| Helpful Note | Permanently increases amount of mana regenerated per second. Clerics may learn Rise Mana 2, which is an expansion of this skill. | ||||
| | Arcane Knowledge | ||||
| Requirements | Level 10, | ||||
| Skill Level | 1 | 2 | 3 | 4 | 5 |
| SP Cost ( Total ) | 4 ( 4 ) | 6 (10 ) | 10 ( 20 ) | 24 ( 44 ) | 86 ( 130 ) |
| Increase Defense | 20 | 40 | 60 | 80 | 100 |
| Helpful Note | Permanently increases physical defense. Clerics may learn Arcane Knowledge 2, which is an expansion of this skill. | ||||
| | Elven Walk | ||||
| Requirements | Level 10 | ||||
| Skill Level | 1 | 2 | | | |
| SP Cost ( Total ) | 65 ( 65 ) | 65 ( 130 ) | | | |
| Increase Speed | 5% | 10% | | | |
| Helpful Note | Permanently increases movement speed. Does not go beyond level 2. | ||||
| | Deadly Shot | ||||
| Requirements | Level 15, | ||||
| Skill Level | 1 | 2 | 3 | 4 | 5 |
| SP Cost ( Total ) | 6 ( 6 ) | 7 ( 13 ) | 12 ( 25 ) | 30 ( 55 ) | 108 ( 163 ) |
| Increase Deadly Chance | 10 | 20 | 30 | 40 | 50 |
| Helpful Note | Permanently increase chance of inflicting a deadly hit. Archers may learn Deadly Shot 2, which is an expansion of this skill. Weapon must be equipped. | ||||
| | Vital Spot Blow | ||||
| Requirements | Level 20, | ||||
| Skill Level | 1 | 2 | 3 | 4 | 5 |
| SP Cost ( Total ) | 4 ( 4 ) | 6 ( 10 ) | 10 ( 20 ) | 24 ( 44 ) | 86 ( 130 ) |
| Increase Critical Chance | 20 | 30 | 40 | 55 | 70 |
| Helpful Note | Permanently increase chance of inflicting a critical hit. Archers may learn Vital Spot Blow 2, which is an expansion of this skill. Weapon must be equipped. | ||||
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purpleflame |
Latest page update: made by purpleflame
, Oct 23 2009, 7:09 PM EDT
(about this update
About This Update
1 word added 9 words deleted view changes - complete history) |
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Keyword tags:
Healer
Healer skills
More Info: links to this page
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| Started By | Thread Subject | Replies | Last Post | ||
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| snowyu | TOTAL SP FOR PASSIVES !! | 3 | Oct 23 2009, 7:08 PM EDT by purpleflame | ||
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Thread started: Oct 22 2009, 7:19 PM EDT
Watch
813 is wrong someone dosent know how to count its 1289 total sp to max out all the passive skills
1
out of
1 found this valuable.
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Keyword tags:
Healer
Healer skills
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| spatieman | rise focus? ,what weapon. | 3 | Jun 1 2009, 10:48 AM EDT by purpleflame | ||
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Thread started: Apr 17 2009, 6:49 PM EDT
Watch
What weapon is usefull for rise focus.
Not every one stays at the bow... as for me, i use the Agate Scepter, but can see any difrent. so picking all the skill, and it is only for the bow, you trow away skill points!!
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Keyword tags:
Rise focus
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