Knight passive skillsThis is a featured page

Canid Fence
Canid Fence
Requirements Level 5
Skill Level 1
2
3
4
5
SP Cost
( Total )
2
( 2 )
3
( 5 )
5
( 10 )
12
( 22 )
43
( 65 )
Increase Defense
20
40
60
80
100
Helpful Note Permanently increases physical defense. Templars may learn Candid Fence 2, which is an expansion of this skill.

Uncanny Movement
Uncanny Movement
Requirements Level 10, Canid FenceLevel 1 Canid Fence
Skill Level 1
2
3
4
5
SP Cost
( Total )
3
( 3 )
4
( 7 )
7
( 14 )
18
( 32 )
65
( 97 )
Increase Movement Speed
0.3
0.6
0.9
1.2
1.5
Helpful Note Permanently increases movement speed. Royals may learn Uncanny Movement 2, which is an expansion of this skill.

Quick Recovery
Quick Recovery
Requirements Level 10
Skill Level 1
2
3
4
5
SP Cost
( Total )
3
( 3 )
4
( 7 )
7
( 14 )
18
( 32 )
65
( 97 )
Increase Health Regeneration +5/rate
+10/rate
+15/rate
+20/rate
+25/rate
Increase Mana Regeneration
+4/rate
+8/rate
+12/rate
+16/rate
+20/rate
Helpful Note Permanently increases the amount of health and mana regenerated when you are resting. Health and mana regenerate once every 3 seconds, which is the "rate."

Deep Wound Training
Deep Wound Training
Requirements Level 15, Uncanny MovementLevel 1 Uncanny Movement
Skill Level 1
2
3
4
5
SP Cost
( Total )
4
( 4 )
6
( 10 )
10
( 20 )
24
( 44 )
86
( 130 )
Increase Deadly
2%
4%
6%
8%
10%
Helpful Note Permanently increases chance of deadly hits. The in-game description says that it is supposed to increase the chance of critical hits, but it actually increases the chance of deadly hits. At the moment it is unclear whether the description is incorrect or the effect is wrong. Royals may learn Deep Wound Training 2, which is an expansion of this skill.

Vitality ControlVitality Control
Requirements
Level 20
Skill Level
1
2
3
4
5
SP Cost
( Total )
6
( 6 )
7
( 13 )
12
( 25 )
30
( 55 )
108
( 163 )
Increase Health Regeneration
+2/rate+3/rate+4/rate+5/rate+6/rate
Vitality Control cont'd
RequirementsLevel 56




Skill Level
6




SP Cost
( Total )
200
( 363 )




Increase Health Regeneration
+8/rate



Helpful Note
Permanently increases the amount of health regenerated. Health regenerates once every 3 seconds, which is the "rate."

Upgrade Mana
Upgrade Mana
Requirements Level 25, Vitality ControlLevel 1 Vitality Control
Skill Level 1
2
3
4
5
SP Cost
( Total )
7
( 7 )
9
( 16 )
15
( 31 )
36
( 67 )
129
( 196 )
Increase Mana
27
74
153
286
511
Helpful Note Permanently increases maximum mana. Royals may learn Upgrade Mana 2, which is an expansion of this skill.

Divine Soul
Divine Soul
Requirements Level 25, DevotionLevel 1 Devotion
Skill Level 1
2
3
4
5
SP Cost
( Total )
7
( 7 )
9
( 16 )
15
( 31 )
36
( 67 )
129
( 196 )
Increase Defense
20 40 60 80 100
Helpful Note Permanently increases magical defense. Royals may learn Divine Soul 2, which is an expansion of this skill.

Improved Resist
Improved Resist
Requirements Level 30, Upgrade ManaLevel 1 Upgrade Mana
Skill Level 1
2
3
4
5
SP Cost
( Total )
8
( 8 )
10
( 18 )
17
( 35 )
42
( 77 )
151
( 228 )
Increase Evasion
30
60 90
120
150
Helpful Note Permanently increases magical resistance. Magical resistance is evasion from magical attacks.

IMPORTANT: The total SP needed to max out all of these skills is 1,372.

Thanks go to:

Special thanks to GMTaz for explaining how to better calculate regeneration rate.


purpleflame
purpleflame
Latest page update: made by purpleflame , Jul 28 2009, 11:19 AM EDT (about this update About This Update purpleflame Made to fit conventions. - purpleflame

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Keyword tags: Knight Knight skills
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