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| Version | User | Scope of changes |
|---|---|---|
| Jan 22 2012, 8:53 PM EST (current) | eiv | |
| Jul 28 2009, 11:19 AM EDT | purpleflame | 3 words added, 3 words deleted |
| | Canid Fence | ||||
| Requirements | Level 5 | ||||
| Skill Level | 1 | 2 | 3 | 4 | 5 |
| SP Cost ( Total ) | 2 ( 2 ) | 3 ( 5 ) | 5 ( 10 ) | 12 ( 22 ) | 43 ( 65 ) |
| Increase Defense | 20 | 40 | 60 | 80 | 100 |
| Helpful Note | Permanently increases physical defense. Templars may learn Candid Fence 2, which is an expansion of this skill. | ||||
| | Uncanny Movement | ||||
| Requirements | Level 10, | ||||
| Skill Level | 1 | 2 | 3 | 4 | 5 |
| SP Cost ( Total ) | 3 ( 3 ) | 4 ( 7 ) | 7 ( 14 ) | 18 ( 32 ) | 65 ( 97 ) |
| Increase Movement Speed | 0.3 | 0.6 | 0.9 | 1.2 | 1.5 |
| Helpful Note | Permanently increases movement speed. Royals may learn Uncanny Movement 2, which is an expansion of this skill. | ||||
| | Quick Recovery | ||||
| Requirements | Level 10 | ||||
| Skill Level | 1 | 2 | 3 | 4 | 5 |
| SP Cost ( Total ) | 3 ( 3 ) | 4 ( 7 ) | 7 ( 14 ) | 18 ( 32 ) | 65 ( 97 ) |
| Increase Health Regeneration | +5/rate | +10/rate | +15/rate | +20/rate | +25/rate |
| Increase Mana Regeneration | +4/rate | +8/rate | +12/rate | +16/rate | +20/rate |
| Helpful Note | Permanently increases the amount of health and mana regenerated when you are resting. Health and mana regenerate once every 3 seconds, which is the "rate." | ||||
| | Deep Wound Training | ||||
| Requirements | Level 15, | ||||
| Skill Level | 1 | 2 | 3 | 4 | 5 |
| SP Cost ( Total ) | 4 ( 4 ) | 6 ( 10 ) | 10 ( 20 ) | 24 ( 44 ) | 86 ( 130 ) |
| Increase Deadly | 2% | 4% | 6% | 8% | 10% |
| Helpful Note | Permanently increases chance of deadly hits. The in-game description says that it is supposed to increase the chance of critical hits, but it actually increases the chance of deadly hits. At the moment it is unclear whether the description is incorrect or the effect is wrong. Royals may learn Deep Wound Training 2, which is an expansion of this skill. | ||||
| Vitality Control | |||||
| Requirements | Level 20 | ||||
| Skill Level | 1 | 2 | 3 | 4 | 5 |
| SP Cost ( Total ) | 6 ( 6 ) | 7 ( 13 ) | 12 ( 25 ) | 30 ( 55 ) | 108 ( 163 ) |
| Increase Health Regeneration | +2/rate | +3/rate | +4/rate | +5/rate | +6/rate |
| Vitality Control cont'd | |||||
| Requirements | Level 56 | ||||
| Skill Level | 6 | ||||
| SP Cost ( Total ) | 200 ( 363 ) | ||||
| Increase Health Regeneration | +8/rate | ||||
| Helpful Note | Permanently increases the amount of health regenerated. Health regenerates once every 3 seconds, which is the "rate." | ||||
| | Upgrade Mana | ||||
| Requirements | Level 25, | ||||
| Skill Level | 1 | 2 | 3 | 4 | 5 |
| SP Cost ( Total ) | 7 ( 7 ) | 9 ( 16 ) | 15 ( 31 ) | 36 ( 67 ) | 129 ( 196 ) |
| Increase Mana | 27 | 74 | 153 | 286 | 511 |
| Helpful Note | Permanently increases maximum mana. Royals may learn Upgrade Mana 2, which is an expansion of this skill. | ||||
| | Divine Soul | ||||
| Requirements | Level 25, | ||||
| Skill Level | 1 | 2 | 3 | 4 | 5 |
| SP Cost ( Total ) | 7 ( 7 ) | 9 ( 16 ) | 15 ( 31 ) | 36 ( 67 ) | 129 ( 196 ) |
| Increase Defense | 20 | 40 | 60 | 80 | 100 |
| Helpful Note | Permanently increases magical defense. Royals may learn Divine Soul 2, which is an expansion of this skill. | ||||
| | Improved Resist | ||||
| Requirements | Level 30, | ||||
| Skill Level | 1 | 2 | 3 | 4 | 5 |
| SP Cost ( Total ) | 8 ( 8 ) | 10 ( 18 ) | 17 ( 35 ) | 42 ( 77 ) | 151 ( 228 ) |
| Increase Evasion | 30 | 60 | 90 | 120 | 150 |
| Helpful Note | Permanently increases magical resistance. Magical resistance is evasion from magical attacks. | ||||