Monster combo magical accessoriesThis is a featured page

After completing 5 rounds of a Monster Combo Dungeon you will be able to collect coins. The more combo points (CP) you have, the better the type of coin you will receive. You may use the following set of equations to figure out what monster levels you need to fight to get the combo points you need for the type of coin you want.

(average monster level) / 10 = points per round
(points per round) x (number of rounds) = combo points received

There are six types of coins that you may get:


Coin
Old CoinOld Coin Coin of MembershipCoin of Membership Coin of PerformerCoin of Performer
Coin of Manager Coin of Manager Coin of Master Coin of Master
Elite CoinElite Coin
Combo points needed for coin
1-70
71-120
121-160
161-180
181-280
280+

To make things easier, here's a table showing the estimated number of combo points (CP) you will earn if you use five of the same same monster for each round, and which corresponding coin type you will most likely get.

Average monster level
5 rounds
10 rounds
15 rounds
20 rounds
Level 1-35
Old CoinOld Coin
1-18 CP
Old CoinOld Coin
1-35 CP
Old CoinOld Coin
2-53 CP
Old CoinOld Coin
2-70 CP
Level 36-46
Old CoinOld Coin
18-23
CP
Old CoinOld Coin
36-46
CP
Old CoinOld Coin
54-69 CP
Coin of MembershipCoin of Membership
72-92 CP
Level 47-60
Old CoinOld Coin
24-30 CP
Old CoinOld Coin
47-60 CP
Coin of MembershipCoin of Membership
71-90 CP
Coin of MembershipCoin of Membership
94-120 CP
Level 61-70
Old CoinOld Coin
31-35 CP
Old CoinOld Coin
61-70 CP
Coin of MembershipCoin of Membership
92-105 CP
Coin of PerformerCoin of Performer
122-140 CP
Level 71-80
Old CoinOld Coin
36-40 CP
Coin of MembershipCoin of Membership
71-80 CP
Coin of MembershipCoin of Membership
107-120 CP
Coin of PerformerCoin of Performer
142-160 CP
Level 81-90
Old CoinOld Coin
41-45 CP
Coin of MembershipCoin of Membership
81-90 CP
Coin of PerformerCoin of Performer
122-135 CP
Coin of ManagerCoin of Manager
162-180 CP
Level 91-100
Old CoinOld Coin
46-50 CP
Coin of MembershipCoin of Membership
91-100 CP
Coin of PerformerCoin of Performer
137-150 CP
Coin of ManagerCoin of Manager
182-200 CP

Level 101-120
Old CoinOld Coin
51-60 CP
Coin of MembershipCoin of Membership
101-120 CP
Coin of ManagerCoin of Manager
151-180 CP
Coin of MasterCoin of Master
202-240 CP
Level 121-139
Old CoinOld Coin
61-70 CP
Coin of PerformerCoin of Performer
121-139 CP
Coin of MasterCoin of Master
182-209 CP
Coin of MasterCoin of Master
242-278 CP
Level 140
Old CoinOld Coin
70 CP
Coin of PerformerCoin of Performer
140 CP
Coin of MasterCoin of Master
210 CP
Elite CoinElite Coin
280 CP

These coins may be used to open boxes bought at the Monster Combo Shop (MC Shop) inside of the monster combo dungeon. There are six types of boxes, one for each type of coin. The better the box, the better the type of coin it requires and the more coins of that type it needs.


Box
Shabby Box Shabby Box
Available Box
Available Box
Solid BoxSolid Box
Secure BoxSecure Box
Credible BoxCredible Box
Golden BoxGolden Box
Number of coins needed for this box
10 Old Coin
30 Coin of Membership
50 Coin of Performer
75 Coin of Manager
100 Coin of Master
100 Elite Coin

There are eight different Golden Boxes. Their names give clues as to what they have inside of them.
  • Combo Weapon Box - Spawns unID'd level 145 weapon for a random class, will ID Y-G-B
  • Combo Gloves Box - Spawns unID'd level 135 gloves for a random class, will ID Y-G-B
  • Combo Armor Box - Spawns unID'd level 136 shirt for a random class, will ID Y-G-B
  • Combo Leggings Box - Spawns unID'd level 136 pants for a random class, will ID Y-G-B
  • Combo Helm Box - Spawns unID'd level 137 helm for a random class, will ID Y-G-B
  • Golden Boots Box - Spawns unID'd level 137 boots for a random class, will ID Y-G-B
  • Golden Shield Box - Spawns unID'd level 145 shield for a random class, will ID Y-G-B defense seals
  • Golden Skill Box - Spawns a level 122 or 132 skill book for a random class
When you open a Shabby, Available, Solid, Secure, or Credible Box you will receive one of the accessories in the table below. The better your box, the better of an accessory you may receive! The accessory types correspond to the trap types found in the monster combo dungeon, though they seem to have no special affect against any of the traps. While the stats listed for each accessory below are all the stats possible on that accessory, not every accessory in-game will have all the possible stats that are listed for it. Instead, the accessories found in-game will likely have only four or five of the possible stats.

The Critical hits percentages stack on top of your current critical hit rate.

The Suction of Life (HP absorption) and Suction of Mana (MP absorption) stats only work part of the time. The exact percent chance of them working each hit is unknown. But it is
known how much HP or MP you will receive from them when they work. See the following equation:

(damage done to target) x ( (absorption number) / 100 ) = amount absorbed
For example, if you have a Suction of Life of 3%... (1500 damage) x (3/100) = 45 HP absorbed

IMPORTANT: These are base seals. It is entirely possible to have duplicates of a seal on an accessory. This, of course, makes the total of that particular seal higher than displayed here, and it may in fact cause the accessory to be more valuable than a "better" accessory. For example, you could have a Key of Water with four seals--Critical hits: 15%, Power of the Mind: 6, Critical hits: 15%, and Power of the Mind: 6. The actual seals on this accessory, then, are Critical hits: 30% and Power of the Mind: 12. This makes it almost as good as a Necklace of Water (as far as those two seals go, anyway).

There are some seal sets that come about because of the combining of one, two or three Monster Combo Magical accessories (MCMA) using the combination box. For example, you combine three MCMA necklaces, the result will be a MCMA necklace that has regular accessory seals.

The seal "Mana" is called "Energy for Spells and Special Attacks" in-game at this time.






Shabby BoxFrom a
Shabby Box
Available Box
From an
Available Box
Solid BoxFrom a
Solid Box
Secure BoxFrom a
Secure Box
Credible BoxFrom a
Credible Box
Stone of Water
Stone of Water

Power of the Mind: 4
Mana: 7
Critical hits: 10%
Defense: 1
Physical defense: 1
Magical defense: 1
Suction of Mana: 1%
Key of Water
Key of Water

Power of the Mind: 6
Mana: 22
Critical hits: 15%
Defense: 2
Physical defense: 2
Magical defense: 2
Suction of Mana: 2%
Jewel of Water
Jewel of Water

Power of the Mind: 8
Mana: 29
Critical hits: 20%
Defense: 3
Physical defense:
3
Magical defense: 3
Suction of Mana: 3%
Ring of Water
ring of water

Power of the Mind: 12
Mana: 44
Critical hits: 25%
Defense: 4
Physical defense: 4

Magical defense: 4
Suction of Mana
: 4%
Necklace of Water
Necklace of Water

Power of the Mind: 16
Mana: 58
Critical hits: 30%
Defense: 5
Physical defense: 6

Magical defense: 5
Suction of Mana
: 5%
Stone of Fire
Stone of Fire

Physical Prowess: 4
Hit Points: 7
Critical hits: 10%
Defense: 1
Physical defense: 1
Magical defense: 1
Suction of Life: 1%
Key of Fire
Key of Fire

Physical Prowess: 6
Hit Points: 22
Critical hits: 15%
Defense: 2
Physical defense: 2
Magical defense: 2
Suction of Life: 2%
Jewel of Fire
Jewel of Fire

Physical Prowess: 8
Hit Points: 29
Critical hits: 20%
Defense: 3
Physical defense: 3
Magical defense:
3
Suction of Life: 3%
Ring of Fire
Ring of Fire

Physical Prowess: 12
Hit Points: 44
Critical hits: 25%
Defense: 4
Physical defense: 4
Magical defense: 4
Suction of Life: 4%
Necklace of Fire
Necklass of Fire

Physical Prowess: 16
Hit Points: 58
Critical hits: 30%
Defense: 5
Physical defense: 6
Magical defense: 5
Suction of Life: 5%
Stone of Wind
Stone of Wind

Swiftness of Reflexes: 4
Critical hits: 10%
Hit Points: 7
Defense: 1
Physical defense: 1
Magical defense: 1
Suction of Life: 1%
Key of Wind
Key of Wind

Swiftness of Reflexes: 6
Critical hits: 15%
Hit Points: 22
Defense: 2
Physical defense: 2
Magical defense: 2
Suction of Life: 2%
Jewel of Wind
Jewel of Wind

Swiftness of Reflexes: 8
Critical hits: 20%
Hit Points: 29
Defense: 3
Physical defense: 3
Magical defense: 3
Suction of Life: 3%
Ring of Wood
Ring of Wood
(NOTE: Name incorrect in game, should actually be Ring of Wind)

Swiftness of Reflexes: 12
Critical hits: 25%
Hit Points: 44
Defense: 4
Physical defense: 4
Magical defense: 4
Suction of Life: 4%
Necklace of Wind
Necklace of Wind

Swiftness of Reflexes: 16
Critical hits: 30%
Hit Points: 58
Defense: 5
Physical defense: 6
Magical defense: 5
Suction of Life: 5%
Stone of Thunder
Stone of Thunder

Physical Fortitude: 2
Critical hits: 10%
Eva
sion: 11
Attack: 1
Physical attack: 1
Magical attack: 2
Hit Rate: 18
Key of Thunder
Key of Thunder

Physical Fortitude: 3
Critical hits: 15%
Evasion: 22

Attack: 2
Physical attack: 2
Magical attack: 3
Hit Rate:
37
Jewel of Thunder
Jewel of Thunder

Physical Fortitude: 4
Critical hits: 20%
Evasion: 33

Attack: 3
Physical attack: 3
Magical attack: 4
Hit Rate: 56
Ring of Thunder
Ring of Thunder

Physical Fortitude: 6
Critical hits: 25%
Evasion: 45

Attack: 4
Physical attack: 5
Magical attack: 6
Hit Rate: 75
Necklace of Thunder
Necklace of Thunder

Physical Fortitude: 8
Critical hits: 30%
Evasion: 56
Attack: 5
Physical attack: 8
Magical attack: 9
Hit Rate: 93
Stone of Earth
Stone of Earth

Physical Fortitude: 2
Critical hits: 10%
Hit Points: 7
Hit Rate: 18
Defense: 1
Suction of Life: 1%
Suction of Mana: 1%
Key of Earth
Key of Earth

Physical Fortitude: 3
Critical hits: 15%
Hit Points: 22
Hit Rate: 37
Defense: 2
Suction of Life: 2%
Suction of Mana: 2%
Jewel of Earth
Jewel of Earth

Physical Fortitude: 4
Critical hits: 20%
Hit Points: 29
Hit Rate: 56
Defense: 3
Suction of Life: 3%
Suction of Mana: 3%
Ring of Earth
Ring of Earth

Physical Fortitude: 6
Critical hits: 25%
Hit Points: 44
Hit Rate: 75
Defense: 4
Suction of Life
: 4%
Suction of Mana: 4%
Necklace of Earth
Necklace of Earth

Physical Fortitude: 8

Critical hits: 30%
Hit Points: 58
Hit Rate: 93
Defense: 5
Suction of Life: 5%
Suction of Mana
: 5%



purpleflame
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Latest page update: made by purpleflame , Nov 11 2009, 2:10 AM EST (about this update About This Update purpleflame Edited by purpleflame

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Cocobard Number of rounds 2 Aug 15 2009, 6:36 PM EDT by Locutic
Thread started: Jul 6 2009, 5:10 AM EDT  Watch
Hello, i have a noobish question. How do you change/predict the number of rounds? I guess it is based on the number of people in the party, do you have a table explaining this?
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nt4u Stone of water 1 Jul 16 2009, 3:13 PM EDT by viciousnugget
Thread started: Jul 16 2009, 1:21 PM EDT  Watch
I just got a stone of water and it only has one seal.
Is this unusual, or can i expect this again?
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darklordofspawn key of earth 2 Mar 18 2009, 5:07 AM EDT by darklordofspawn
Thread started: Mar 18 2009, 3:36 AM EDT  Watch
for me key of earth only gives
suction of mana 2%
hit points 22
hit points 22
defense 2
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